Notifications
Clear all

CC Rider on CC1 conflicts with Mod Wheel

4 Posts
2 Users
1 Likes
45 Views
(@stillsoul)
Eminent Member
Joined: 2 months ago
Posts: 11
Topic starter  

Hi there, 

 

When I use CC Rider to modulate CC1 in Kontakt, I notice that if I move the mod wheel, it causes glitchy conflicts with CC Rider. Ideally, I'd love to be able to move the mod wheel and have CC Rider modulate around the value I set. 

 

Use case: using CC Rider to modulate an instrument morphing between A and B sources on CC1 within a certain range, and moving the mod wheel to dynamically control modulating "mostly A" or "mostly B". 

 

Thank you! 


   
Quote
(@getdunne)
Illustrious Member Admin
Joined: 4 years ago
Posts: 4093
 

@stillsoul

To avoid the glitches, put an instance of MIDI Filter in front of CC Rider, and set it to filter out CC#1.

Your suggestion for CC Rider to modulate around the value set by incoming CC#1 messages is an interesting one. I'll put it on the to-do list for future consideration. One complication will be that plug-ins (CC Rider included) don't know what your mod-wheel position is until the first CC#1 message is received, so a naive implementation would start out modulating about value X, then instantly jump to value Y when you first move the wheel. A more sophisticated algorithm (which I'll have to think about) would probably be more satisfying.


   
ReplyQuote
(@stillsoul)
Eminent Member
Joined: 2 months ago
Posts: 11
Topic starter  

Thank you! Helpful suggestion for MIDI Filter. 

 

Komplete Kontrol offers a "pickup" takeover option for its physical knobs, whereby they only change a CC value once a value exceeding the current one has been received. Could that work?

 

Alternatively, an initial jump might be better than nothing. 


   
ReplyQuote
(@getdunne)
Illustrious Member Admin
Joined: 4 years ago
Posts: 4093
 

Posted by: @stillsoul

Komplete Kontrol offers a "pickup" takeover option for its physical knobs, whereby they only change a CC value once a value exceeding the current one has been received. Could that work?

Various "pickup" techniques have been suggested and discussed here at some length. Definitely a good idea, and already on the to-do list.

Alternatively, an initial jump might be better than nothing. 

Yes, but CC Rider could be an excellent testbed to try implementing pickup techniques, so my inclination is to try that first.

 


   
pluginguru reacted
ReplyQuote
Share: