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CC Rider on CC1 conflicts with Mod Wheel

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(@stillsoul)
Eminent Member
Joined: 1 year ago
Posts: 12
Topic starter  

Hi there, 

 

When I use CC Rider to modulate CC1 in Kontakt, I notice that if I move the mod wheel, it causes glitchy conflicts with CC Rider. Ideally, I'd love to be able to move the mod wheel and have CC Rider modulate around the value I set. 

 

Use case: using CC Rider to modulate an instrument morphing between A and B sources on CC1 within a certain range, and moving the mod wheel to dynamically control modulating "mostly A" or "mostly B". 

 

Thank you! 


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4435
 

@stillsoul

To avoid the glitches, put an instance of MIDI Filter in front of CC Rider, and set it to filter out CC#1.

Your suggestion for CC Rider to modulate around the value set by incoming CC#1 messages is an interesting one. I'll put it on the to-do list for future consideration. One complication will be that plug-ins (CC Rider included) don't know what your mod-wheel position is until the first CC#1 message is received, so a naive implementation would start out modulating about value X, then instantly jump to value Y when you first move the wheel. A more sophisticated algorithm (which I'll have to think about) would probably be more satisfying.


   
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(@stillsoul)
Eminent Member
Joined: 1 year ago
Posts: 12
Topic starter  

Thank you! Helpful suggestion for MIDI Filter. 

 

Komplete Kontrol offers a "pickup" takeover option for its physical knobs, whereby they only change a CC value once a value exceeding the current one has been received. Could that work?

 

Alternatively, an initial jump might be better than nothing. 


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4435
 

Posted by: @stillsoul

Komplete Kontrol offers a "pickup" takeover option for its physical knobs, whereby they only change a CC value once a value exceeding the current one has been received. Could that work?

Various "pickup" techniques have been suggested and discussed here at some length. Definitely a good idea, and already on the to-do list.

Alternatively, an initial jump might be better than nothing. 

Yes, but CC Rider could be an excellent testbed to try implementing pickup techniques, so my inclination is to try that first.

 


   
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