Using the delay within Unify (can't recall the name) how do I create a stereo ping-pong style delay? I've tried a number of settings but can't seem to get it to work and always have to use NI Replika instead.
Most convenient way is to have 2 Aux layers, each has Omega Delay. Aux1, make the delay dotted 8, and pan the Aux1 pan to the left, while Aux2 to have a regular eighth delay, pan it to the right. Try this preset:
ย
"In heaven, all the interesting people are missing."
Friedrich Nietzsche
@saif_sameer Thanks! That's a good workaround. It does cost 2X FX though, not sure if that outweighs just using Replika... probably doesn't. Maybe I'll make a feature request.
Most welcome mate ๐ DSP wise, I believe Replika consumes much more CPU than stacks of Omega delays, at least I can sense a latency when comparing the two. But the final word is for @getdunne that's for sure.
Anyhow, it's not a bad thing to request having an LCR Omega delay variant ๐
"In heaven, all the interesting people are missing."
Friedrich Nietzsche
I'm not an expert on delays. @saif_sameer can you explain how this is different from
- using a single Omega Delay on the INST layer
- set to BPM Sync
- D.Time L = 1/8 D
- D.Time R = 1/8
To me they sound the same (after equalizing feedback amounts and overall levels). What am I missing?
Re CPU, I don't know about NI Replika, but Omega Delay so little CPU that it's hard to even measure, and has zero latency.
My pleasure... The basic idea of the 'stereo' delay is having an audio splitter, typically the L & R, where each of these split channels can have their own settings, and then the repetition pattern to be configured by a pattern, normally these are the famous ones:
1. Ping-Pong = L, R, L, R
2. LCR (Left, Center mono, Right) = L, C, R, C, L, C, R, C
Surely the Omega delay can be a great start point to create an advanced stereo delay.
"In heaven, all the interesting people are missing."
Friedrich Nietzsche
My pleasure... The basic idea of the 'stereo' delay is having an audio splitter, typically the L & R, where each of these split channels can have their own settings, and then the repetition pattern to be configured by a pattern, normally these are the famous ones:
1. Ping-Pong = L, R, L, R
2. LCR (Left, Center mono, Right) = L, C, R, C, L, C, R, C
Surely the Omega delay can be a great start point to create an advanced stereo delay.
Yes, exactly. And if the Omega delay could do this, I'd ditch Replika. It certainly feels heavier as a plugin.
Thank you for all this feedback. John and I have started discussing possible expansions forย Omega Delay.
I have little experience in audio production and sound design, so detailed explanations like Saif has provided are most helpful. For me to turn ideas into code, I need to understand them in detail.
Thanks, Shane! You guys are great with innovation. It's one thing I tell others about when talking about Unify.
@getdunne, should I create a feature request for adding the various ping pong delays to Omega Delay?
Most welcome mate ๐ DSP wise, I believe Replika consumes much more CPU than stacks of Omega delays, at least I can sense a latency when comparing the two. But the final word is for @getdunne that's for sure.
Anyhow, it's not a bad thing to request having an LCR Omega delay variant ๐
How do I use this .UNIFY file? All of the existing presets I can see are XML files.
@getdunne OK, will do. I'm sure you'd be able to answer my question about the .UNIFY file presets that were shared above... might you?
Saif made a .unify patch file showing how to set up ping-pong delay using multiple AUX layers. Put that file intoย User Library/Patches, rebuild the patch database, and you can load it. (Just enter "LCR" in the search field to find it quickly.)
@getdunne Ah, perfect. Thanks! I forgot that individual patches are in the .UNIFY format. I'll save the AUX as an effect preset for now.