Hey, I'm off and running to build more massively large patches. Today I'm having an issue with Key zones. Stuff is playing in areas that it isn't assigned to. So I've got 1 instrument layer (Assigned to D1), with a Unify instance. Inside that I have 5 Instrument layers. 4 are Unify instances each with just one Instrument layer inside and one layer with Guru Sampler. They're all also assigned to D1. The Last layer with the Guru Sampler is a sfz file playing an Rx2 files using Midibox. Even though it's assigned to D1 it's still playing on all other keys also, so what am I missing. I have midibox set to "play only". Now since I'm using a midi file that has to have access to the notes that assigned to play each part of the sound in the SFZ file. Can I not have that layer assigned to a specific note and only play when that note is hit?
To do a few tests. In a state of init. I loaded other patches in the same state and assigned them to D1. they are only playing on D1, looking at both of their Midiboxes I don't see a difference.
Let me know if you know what I'm talking about. I'm having a difficulty figuring out how to say this.
I'm not sure what was causing that patch to react that way but, I rebuilt the individual patch that has the Rex2 file and now it's behaving correctly.
MIDIBox will play whenever the Transport is advancing, unless you choose one of the key-gated modes (Loop/Key, 1-shot/Key). That could be what's happening in this case.
I'm not sure, there was something in there that wasn't playing nicely, no pun intended. I re-created the patch Guru sampler with the sfz file and broken apart drum wavs, and midibox playing the Rx2 midi file, and assigned it to D1 and that's where it played. Thanks!!
Your feedback is hugely appreciated, Kendall. You're pushing Unify in ways that most people don't, and you're willing to struggle with it even when it doesn't go smoothly.