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Lock or replace layers

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(@jeffp83)
Estimable Member
Joined: 4 years ago
Posts: 52
Topic starter  

Hello,

I was building a patch (Piano+Pads+Bass) with several "unify in unify"... . If I want to change the pads sound I would like to be able to lock and protect Piano and Bass or to have a menu to choose if I want to replace a specified layer.

Or is there a best way to do it ?

sorry for my french english


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4437
 

There is already a menu to replace individual layers; use the "ops button" (concentric circles icon) at the right-hand end of the layer and choose "Replace from layer preset".

https://pluginguru.net/unify/manual/doku.php?id=layer-stack-view#ops_operations_buttons

 


   
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(@jeffp83)
Estimable Member
Joined: 4 years ago
Posts: 52
Topic starter  
Posted by: @getdunne

There is already a menu to replace individual layers; use the "ops button" (concentric circles icon) at the right-hand end of the layer and choose "Replace from layer preset".

https://pluginguru.net/unify/manual/doku.php?id=layer-stack-view#ops_operations_buttons

 

This is ok for a layer replacement but not with the browser. Choosing a new preset does not replace a previous preset. But I understand that unify doesn't know how many layers it has to replace, so it is more efficient to use several "unify in unify". The best way to change this is to start with an "unify in unify" instead of starting with a preset. Now i can change bass, piano or pads.


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4437
 

Unify v1.1 has new options for preset loading, including "add this preset's layers into the current patch" and "load preset as new Unify layer". These should help considerably.


   
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futnotes4
(@futnotes4)
New Member
Joined: 3 years ago
Posts: 1
 

@getdunne HI can you tell me the difference between load into new unify layer and add layers to current patch? also the difference of Unify/ no pitch shift?.......thanks so much

 


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4437
 

Load into new Unify layer creates ONE new INST layer with Unify as the instrument, with the entire new patch loaded into it. Add layers adds as many of the new patch's layers as possible into the CURRENT patch.

Unify / No Pitch Shift is the same as Load into new Unify Layer, but ensures that the "Note -> Coarse" checkbox is un-checked in any MIDIBox instances the new patch may contain. Use this mainly when loading drum-groove patches.

All this is in the Unify manual: https://pluginguru.net/unify/manual/doku.php?id=playing-patches#using_the_patch_chooser


   
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(@papopap)
Estimable Member
Joined: 4 years ago
Posts: 53
 

when you create a patch composed of several combinations of other patches you don't have the possibility to replace on the fly a patch by another patch.

you can add a new patch to the current patch, or a unify instrument. but it is very often necessary to replace a patch by another one (e.g. a bass by another bass that sounds better) and testing the whole immediately.

for ex, In Ableton you can easily switch from one device,patch, etc.. to another. the trick is simple : just select a check mark next to the patch you want to replace and by double clicking on a new patch in the browser the replacement is done automatically and instantly.

you can then fully concentrate on the sound instead of spending your time making mouse clicks. we can imagine the same thing in Unify : add a check mark on the layer you want to replace and double-click in the browser and the layer is replaced automatically with the new selected patch and it would be ultra-simple and fast.

 

TIA

 


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4437
 

@papopap

You can "replace on the fly a patch" in an embedded Unify layer:

  • Double-click to open the embedded Unify GUI
  • Open its browser, scroll to target patch, double-click
  • Close embedded Unify GUI

Your proposal would reduce the number of mouse-clicks, and requires only a single GUI window. Nice idea. I'll add it to the to-do list.


   
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 sj1
(@sj1)
Active Member
Joined: 2 years ago
Posts: 11
 
Posted by: @getdunne

@papopap

You can "replace on the fly a patch" in an embedded Unify layer:

  • Double-click to open the embedded Unify GUI
  • Open its browser, scroll to target patch, double-click
  • Close embedded Unify GUI

Your proposal would reduce the number of mouse-clicks, and requires only a single GUI window. Nice idea. I'll add it to the to-do list.

Thanks for posting this 3 step procedure.  It's just what I needed to know at this point in my "getting started with Unify" journey.

I notice that when I do that 2nd step to do the patch replacement, I see (and hear) the newly selected patch named in the big rectangle at the top, but I do not see any changes in the name of INST 1.  

It seems logical to me to expect that new Patch = new INSTR 1.   Am I misunderstanding something here?

I'm currently using Unify 1.7.2 on Win 10. 

Also, is the accepted idea still on the to-do list?

Thanks for whatever you can share here!

- Steve


   
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(@getdunne)
Illustrious Member Admin
Joined: 5 years ago
Posts: 4437
 
Posted by: @sj1

I notice that when I do that 2nd step to do the patch replacement, I see (and hear) the newly selected patch named in the big rectangle at the top, but I do not see any changes in the name of INST 1.

This inconsistency has been pointed out before, but it's a bit intricate to fix it. I'll see what I can do.

Also, is the accepted idea still on the to-do list?

Once I put something on my to-do list (a Microsoft Word file 50 pages long), it stays there until it's done.


   
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 sj1
(@sj1)
Active Member
Joined: 2 years ago
Posts: 11
 

Super!    Thanks very much for your reply!


   
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